Archive of December 2006


Big Spaceship needs dev help

We have a lot going on in January and need some help. The position would start out as an on-site contract with the possibility of becoming fulltime depending on our needs and your abilities. We are looking for someone who can start as early in January as possible, and who is available at least through the month.

Candidate MUST have advanced Actionscript 2.0 with thorough understanding of OOP. Other attractive skills include HTML/CSS/Javascript, PHP, MySQL, and any other web technologies. Previous agency experience is also a plus.

Please send code samples, links, and resume to dev.work(at)bigspaceship.com.

December 21st, 2006  by Stephen  /  9 Comments

Mike“Apollo”Downey

Congratulations to our good friend Mike Downey at Adobe who has just announced his move from Flash Product Manager to a new position as Sr. Product Manager for Apollo! We couldn’t agree more that Apollo is destined for greatness, especially with Mike at the helm.

For anyone who doesn’t know what Apollo is, read up. It’s gonna be big.

December 14th, 2006  by Stephen  /  0 Comments

Flash Workshop in Bay Area

I will be giving a two day Flash workshop in the bay area the weekend of February 24-25, covering various topics, including general architecture of rich media sites, and other tips and tricks I and the team have learned through the years.

If anyone has suggestions of topics they would like to see discussed, even if you aren’t going to be in San Francisco in February, let me know. I’m interested to hear what questions people have about what we do. It will also help to inform the types of posts that appear on this site.

Click here for more info. Tell all your west coast friends!

December 11th, 2006  by Stephen  /  2 Comments

Flash Performance Tips Part I

Optimizing Flash sites to run efficiently is 93% perspiration, 6% electricity, 4% evaporation, and 2% butterscotch ripple. Despite many coders’ frustrations over the performance of the player, there are ways you can make your site run more efficiently.

Here’s a couple of tricks we use on a daily basis to keep things running smooth. Nothing fancy or complicated, but guaranteed success.

UPDATE: Tera at trick7 posted a Japanese translation for our fine friends on the other side of the Pacific. We think that’s pretty cool. Check it out here.

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December 8th, 2006  by Stephen  /  92 Comments

Debugging Tool

Those of us who are Director and Lingo savvy (generally) love the message window. For those of you who aren’t Director savvy, the message window allowed an author to run methods and view results during runtime. Though the Flash IDE doesn’t offer one, you can make your own (if you haven’t already). Its incredibly useful for debugging your code especially if you’re into using the singleton model.
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December 7th, 2006  by Stephen  /  0 Comments