Archive of October 2008


<head> conference

Thanks to everyone who watched my presentation during the <head> conference last Saturday. Aral put together a great event, and despite not being able to hear the audience laugh uproariously at my hysterical jokes, I very much enjoyed giving the presentation.

I mentioned during the presentation that I would post the Big Spaceship end tag somewhere so those people for who it did not play through smoothly could see it. I am hoping to have that done sometime this week, so check back soon.

October 28th, 2008  by Joshua  /  1 Comment
speaking


Sprite: Properly update properties

Simple: update the x property of a bunch of Sprites on the stage based on the Mouse’s x position.

If you are on the right half of the stage, move objects to the left (scroll right/negative x). If you are on the left side of the stage, move objects to the right (left scroll/positive x). This also takes into account how close you are to the center; if you are closer to the edges, scroll faster.
Read More »

October 16th, 2008  by Stephen  /  5 Comments
Flash, ActionScript, Sprite, update property


AS3 Optimization Tip

Creating a site that has a lot of transitions is fun. One that uses a ParallaxManager to manage and scroll 6 layers of objects is also fun.

What isn’t fun is having the user leave the site to check mail, work, oh, I don’t know, do something else and have the site continually scroll. In steps ‘Event.MOUSE_LEAVE’.
Read More »

October 16th, 2008  by Stephen  /  4 Comments

iPhone Development

I recently had a discussion with Jamie about how it was difficult for developers to communicate and share knowledge about development for the iPhone because of Apple’s stifling non-disclosure agreement. Seems Apple didn’t want their secrets to get out.

The problem with the NDA is that real progress is often made through sharing what we’ve learned with each other as a community. Open discourse is what has helped bring the Flash community forward over the years and can be seen across the whole development world, from the Linux community to forward thinking companies sharing their source (think Google’s new browser, Chrome.)

Well, I’m guessing Apple was taking a LOT of criticism for this as I found this today:

Dear Apple Developers…

I think the lesson we should learn from this is that the real model for the development community at large is one of openness and sharing. It’s nice to see Apple bending to the pressure of that community. I’m hoping we’ll be seeing more online now about what people are doing with their iPhone projects/experiments.

October 1st, 2008  by Chris  /  2 Comments