Chyrp Update

Chyrp 2.0 has been released as a beta. Looks like a complete overhaul. It only runs on PHP5 and I recently learned that it requires the PDO driver for MySQL which I didn’t have compiled into my local PHP build. As soon as we have time to do some testing and make some backups, we will be updating this blog to the new version.

June 18th, 2008  by Joshua  /  2 Comments
chyrp


Visualizing Easing Equations

Inspired by Grant Skinners really nice SparkTable tool, i explored the Easing Equations a bit more today and tried to understand what the graphic actually showed.

I created a SparkTable-Class based on Skinners Code for an easier use in Flexbuilder. I rotated the animation so that the x-axis equals time. The bright colored graph shows the distance to its destination. The second, darker graph shows the speed.

Here is a comparison between Sine.easeOut, Sine.easeIn and Sine.easeInOut..
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May 22nd, 2008  by Daniel  /  4 Comments

Flashbelt is soon

I will be speaking at Flashbelt which is in Minneapolis starting on Monday, June 9, a little under 3 weeks from now. This will be my first time attending or speaking at Flashbelt, but I’ve heard it is a great event, and it looks like Dave has put together an excellent lineup of speakers.

May 21st, 2008  by Joshua  /  1 Comment
speaking, flash


Adobe Open Screen Project

Last night Adobe announced the Open Screen Project initiative.

“The Open Screen Project is working to enable a consistent runtime environment – taking advantage of Adobe® Flash® Player and, in the future, Adobe AIR™ — that will remove barriers for developers and designers as they publish content and applications across desktops and consumer devices, including phones, mobile internet devices (MIDs), and set top boxes.”

Very cool stuff. Too bad Apple isn’t on the list.

May 1st, 2008  by Joshua  /  2 Comments
Adobe, Flash, AIR, Flex


Morphing Objects in PV3D

I started to explore how to change pv3d objects and played a bit with some shaders and thought i might share some of my ideas and results.

I found some code snippets of fluid simulation by Exey Panteleev and noticed that changing the objects shape isn’t hard at all. Basically all you have to do is run through all vertices and change their values.

So i did a little experiment of morphing two shapes into each other. To have a better control of the shapes itself i imported two collada files that contain an object with same number of vertices. All i have to do then is to loop through all vertices and animate their xyz-values.
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April 28th, 2008  by Daniel  /  5 Comments
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